12/28/2023 0 Comments World of demons android![]() ![]() It's fast and it's frantic, but most importantly, it's a lot of fun, emulating that signature Platinum Games style impressively well." He criticized the lack of variety in the mission structure, "missions can sometimes feel repetitive, with the game's only variety being found in the yokai that appear during battles. GameSpot 's Jason Fanelli praised the versatility of the combat system, "Mixing Onimaru's sword attacks in with the supporting yokai gives you plenty of options in combat, encouraging strategizing before every enemy. Critics praised the art style and the combat, but criticized the gameplay as being repetitive. World of Demons received positive reviews from critics, ending up with a score of 76 on Metacritic. The game was released on Apthrough Apple Arcade on iOS and macOS. We had the opportunity to release the game for Apple Arcade, and instead of just making a few small adjustments for the new platform, we decided to take this opportunity to rebuild the game from the ground up." Inaba stated one of the inspirations for the game was Hyakki Yagyō, a Japanese folktale. PlatinumGames studio head Atsushi Inaba stated that "it is a completely different game. Apart from the graphics and concept, nothing in World of Demons is the same as the 2018 release. The final game was entirely redesigned from the soft-launch. ![]() The game was not updated after its launch, and was removed from the App Store in September 2018, leading some to think the game was canceled. The game soft-launched on iOS in June 2018 in Malaysia, Singapore and the Philippines. World of Demons was announced in April 2018 as a partnership between PlatinumGames and DeNA, and was set to release later the same year as a free-to-play experience. World of Demons has a bullet time mechanic, where if the player dodges right before an enemy attack, time slows down and allows the player to get additional hits in. Players can use different moves together to perform combos. The samurai can perform different attacks based on how fast they tap on the touchscreen, and how long they hold between taps. Both Yōkai and weapons can be upgraded through two currencies earned through gameplay, gold and gems.Įach character can use spirits called Yōkai who fight alongside the player in combat. The game has four playable samurai, who have unique weapons. The player can collect Yōkai through gameplay, which each have different attacks. The game is set to launch this year too, with Platinum again working on a bunch of other projects at the same time.World of Demons is broken up into individual chapters, in which the player completes combat challenges and puzzles to progress. The game will have PvP too, but details on how paid content works there wasn’t detailed. Platinum Games says that World of Demons will be free-to-play, and players will be able to purchase currency to increase their chances of acquiring little yokai that can be used as companions. It’s beautiful, and should look great on the range of high definition mobile screens that litter the market today. ![]() The game itself also looks incredibly striking, with loads of bold colours awash in a water painting like setting. It’s the opposite end of the spectrum to something like Infinity Blade, which stripped player movement from you but gave you full attacking control. Players will also need to use swipes to engage dodges and parries, which can then be strung together with the automatic attacks. Attacks will be instigated automatically, and change according to your position around the foe. Instead of controlling combos, players will need to focus on getting close to enemies. Gameplay needs to be adapted for mobile, and Platinum’s solution seems rather smart. Players will take control of various samurai as they tackle numerous different Oni and Yokai – monstrous demons from Japanese folklore. Platinum Games says to Polygon that they want to bring the feeling of Bayonetta and Devil May Cry to more mobile platforms, and they feel as though they aren’t compromising with World of Demons. World of Demons is their first crack at it, having already been in development for three years as part of a partnership with DeNA. And it’s no surprise then that they’ve been looking at a mobile game for some time. Platinum, being independent, have that flexibility. Nintendo has frequently been making their mark on iOS and Android too, with mixed success, but it’s not going to be uncommon for more console focused studios to start doing the same. Mobile gaming is still one of the biggest (if not the biggest) markets, and you only need to glance at the success of companies like SuperCell to understand the allure.
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