12/29/2023 0 Comments 3d coat tutorial germanSo when we use a sphere we see that preview of the sphere and when we ultimately hit enter what 3D code is doing it is it is filling a spherical volume of voxels and then it is wrapping a mesh around it. This is generated based on the volume that our object occupies. If I hit w on my keyboard on the wireframe mode you'll see that this mesh is not premade. For right now let's go over how exactly 3D coat handles objects and sculpting 3D code is based heavily around the voxels as opposed to polygons. That's because we haven't assigned a shader to it yet and we'll talk about that in a little bit. I can scale it up and but this isn't actually an object it's just a preview of one to make it real you have to hit Enter now to get rid of this or simply select one of my other tools like build and you see the object comes in as black. So and my tools on the left if I scroll down to the object section and I select primitives you'll see that we have an object here we can move it around. So let's get started by creating an object. Some tools may require you to also hold down the Alt key while you are clicking and dragging with any of the three mouse buttons. It's a little bit different from Blatner orbiting the camera is left click and drag it panning the camera is middle click and drag and Darleen or zooming and the camera is right click and drag. This video will serve as a very basic overview of how to navigate 3-D coat to navigate that 3D viewport. We have all of our tools on the left and we have our object list on the right. You'll see our viewport still takes up most of the screen. And this is the screen you should see when you first loaded up the 3-D code is a sculpting read typology and text Drian program for right now we're just going to be focusing on the sculpting part. I'm using version four point eight point one eight. For the next several videos we're going to be working in 3D coat.
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